![]() The Sector you want to annex must be adjacent to either your Colony or another annexed Sector and must not be more than two Sectors from the Sector containing your Colony. A new Sector is therefore gained at 4/8/12/16 population. When your Colony grows to a multiple of 4, you are allowed to annex another Sector. Its name is the “Abyssinian Crucible”, which has no gameplay functionality. It also contains a blue triangle (corresponding to an Ion Storm hazard) and a blue diamond (corresponding to a Cosmite Resource Node). And, because it is a Mountain it also contains a and a, leading to a final Resource distribution of. This is a Land Sector that has not been claimed by anyone so far. These are quite obvious as they contain no Resources. Note some Sectors are not habitable and cannot be annexed or colonized. Other than Terrain and Climate, Land Sectors often have other elements such as Resource Nodes, Features, Hazards, and Landmarks. It can have 1 of each / / /, 2 of one resource and 1 of two others, or a pair of two resources (due to Climate and Terrain never having 2 of the same Resource you will never see 3 or 4 of one Resource on a Sector). Ignoring the above, what this means is each sector has a combination of 4 Resources. There are four “standard” Climates and four standard Terrains for Land Sectors. Combined with a Fertile Plain Terrain which provides 1 Food and 1 Knowledge, would in total provide 1 of each Resource. For example an Arid Climate provides 1 Energy and 1 Production. The different Climate and Terrain each provide two of the four possible Resources. There are 4 different Resources: Energy, Science, Production, and Food. This is what determines the possible Resources that are exploitable. ![]() All habitable Land Sectors have both a Climate and a Terrain.
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